About

At Mangy Goblin, our love for games is what drives us. We are game enthusiasts who have pooled our professional expertise to create games we’ve always wanted to play. We aim to develop quality games that are not just entertaining but also intelligent and engaging.   

Andre has spent his professional career blending art and technology. With over 15 years of experience in web development, he has demonstrated a relentless commitment to staying at the bleeding edge of technology and development. His adaptability and eagerness to explore new tools and their possibilities have allowed him to continuously extend the boundaries of what he can bring to his work and his play. He started in the industry when a friend asked him to help build a website. He sat down and taught himself everything he needed to get the job done. That kicked off his career in technology. When he wanted to make a game, he learned the tools to make his vision come to life.   

In addition to his extensive tech experience, he is a talented illustrator who has spent the past decade creating art and learning the skills to make even more art. Starting with physical media, he expanded into digital tools to enhance his physical art and develop new digital media content. You can see more of his work through his Instagram at https://instagram.com/andre_d_art.

When it comes to games, his interests are broad. In digital games, he loves games that blend action with the intellectual challenge of solving a problem. That being said, there are times when he just wants to shoot the living daylights out of his competition. In tabletop gaming, he is a competitive Magic the Gathering player who also likes heavy tabletop games like Gloomhaven. 

Chris has dedicated many years to working with individuals and established organizations, helping them build sustainable businesses focusing on the games industry. His journey has included building start-ups during the tech boom of the late 1990s, a decade at Harvard University as a student and administrator, and working with state and local government agencies and NGOs. While his passion is working with independent writers, artists, and designers, he also advises various biotech, healthcare, and education companies.

Chris has a checkered past when it comes to video games. Starting with the Atari 2600, his journey has included game consoles (including the ColecoVision and TurboGrafx-16) while also playing computer-based games like Zork, Hitchhiker’s Guide to the Galaxy, and others on Apples and PCs. He gave up consoles in the 1990s because travel restricted him to a laptop-only existence. His son (now in middle school) encouraged a return to consoles, but he is always drawn back to his computer for his RTS fix.